
Building games.
Shipping characters.
Game developer and 3D character artist from Zagreb — building, optimizing, and shipping real-time experiences in Unreal Engine. From gameplay systems and performance tuning to production-ready characters.











Based in Zagreb, shipping production-ready characters — from sculpt to engine.
I'm Fran Bezjak, a 3D Character Artist based in Zagreb, Croatia. I work in the pipeline of building and shipping games — from character design, sculpting, and texturing to integration, optimization, and delivery inside Unreal Engine 5.
Day to day that means sculpting and polishing characters, profiling and optimizing real-time scenes, hooking up animation, lighting and rendering, and making sure assets actually perform on target hardware. Recent collaborations include K9 Digital and Protopixel.
I studied game development at Algebra Bernays University in Zagreb after Graditeljska tehnička škola, and I've contributed to community projects like Wings for Life and various Game Jams. I work across PBR, hand-painted, and stylized workflows for games, real-time cinematics, and animated shorts.
- Based
- Zagreb, Croatia
- Availability
- Open · 2026
- Discipline
- Game Dev · Character Art
- Engine
- Unreal 5 · Blueprints






Let's build your
next game.
Open to freelance, contract, and full-time roles in game development, gameplay engineering, optimization, and character art.
fran.bezjak@gmail.com