Featured 3D character — Jaguar Warrior
Portfolio — Game Development & Character Art

Building games.
Shipping characters.

Game developer and 3D character artist from Zagreb — building, optimizing, and shipping real-time experiences in Unreal Engine. From gameplay systems and performance tuning to production-ready characters.

06+
Years in Gamedev
UE5
Engine
AAA
Pipelines
01Showreel
02Selected Work
Caravan Camel — Realistic Creature by Fran Bezjak
Realistic Creature
Caravan Camel
Maya — Character Detail by Fran Bezjak
Character Detail
Maya
Tim Lockwood — Bust — Stylized Study by Fran Bezjak
Stylized Study
Tim Lockwood — Bust
Stylized Bust Collection — Sculpt Studies by Fran Bezjak
Sculpt Studies
Stylized Bust Collection
Frankenstein — Stylized Bust — Stylized Creature by Fran Bezjak
Stylized Creature
Frankenstein — Stylized Bust
Security Guard — K9 Ready or Not by Fran Bezjak
K9 Ready or Not
Security Guard
Tai Lung — Fan Study — Stylized Creature by Fran Bezjak
Stylized Creature
Tai Lung — Fan Study
The Old Fisherman — Stylized Character by Fran Bezjak
Stylized Character
The Old Fisherman
Pinocchio — Stylized Character by Fran Bezjak
Stylized Character
Pinocchio
Real-time Presentation
Turntable Study
Ziggs — Painted Splash — Concept Adaptation by Fran Bezjak
Concept Adaptation
Ziggs — Painted Splash
03About
Fran Bezjak

Based in Zagreb, shipping production-ready characters — from sculpt to engine.

I'm Fran Bezjak, a 3D Character Artist based in Zagreb, Croatia. I work in the pipeline of building and shipping games — from character design, sculpting, and texturing to integration, optimization, and delivery inside Unreal Engine 5.

Day to day that means sculpting and polishing characters, profiling and optimizing real-time scenes, hooking up animation, lighting and rendering, and making sure assets actually perform on target hardware. Recent collaborations include K9 Digital and Protopixel.

I studied game development at Algebra Bernays University in Zagreb after Graditeljska tehnička škola, and I've contributed to community projects like Wings for Life and various Game Jams. I work across PBR, hand-painted, and stylized workflows for games, real-time cinematics, and animated shorts.

Based
Zagreb, Croatia
Availability
Open · 2026
Discipline
Game Dev · Character Art
Engine
Unreal 5 · Blueprints
04Toolset
ZBrush digital sculpting software
ZBrush
Sculpting
Autodesk Maya 3D modeling software
Maya
Topology
Substance Painter texturing software
Substance Painter
Texturing
Marvelous Designer cloth simulation software
Marvelous Designer
Cloth
Marmoset Toolbag real-time rendering software
Marmoset Toolbag
Presentation
Unreal Engine 5 game engine
Unreal Engine 5
Engine / Gameplay
05Contact

Let's build your
next game.

Open to freelance, contract, and full-time roles in game development, gameplay engineering, optimization, and character art.

fran.bezjak@gmail.com